Greybark Adventurers' League - A Dungeon World

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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June 7, 2015
Don't ask what's in the box!

Andrew F (Tyrrah)
Ben B (Corrin Bannister)
Brian H (GM)
Isaac P (Ochre)
Ryan N (Vinny Vincetti)
Star S (Sal)

Our story begins with the heroes escorting a caravan along the well-travelled route from Ironcurl, a busy seaport, to Graybark, the regional capital. They’ve been paid a little too well for a job that’s a little too easy. After arriving in Daggerdown with the intention of spending the night, things get crazy at the crowded inn. The Elf Fighter Ochre goes to check on their cargo, and it disappears in magical darkness. The thump he hears is one of the other guards falling, gravely injured.

Sal (the Sexually Confused), the party’s Bard-in-Residence, halts her stunning lute performance, and s/he, Tyrrah the Paladin and Vinny Vincetti (whaddayoulookinat?) run to assist Ochre (who notified the patrons and inn employees by ramming his spear through a wall and yelling through the hole).

Tyrrah is able to stablize the guard, and Sal, via her Planar Spheres knowledge, feels “a disturbance in the force” to the southeast. The party heads out in hot pursuit.

Meanwhile, the intrepid (paranoid?) Ranger Corrin and his companion Nightbreeze are getting the lay of the land. After picking a spot to spy on the dried mud tracks he found outside the inn, he realizes the inn has gone totally silent. Nightbreeze does a quick recon, and then flushes something out of the grass.

As the party arrives on the scene, an imp runs out of the darkness, flailing his arms and trying to avoid the owl. Corrin and Ochre hold the imp hostage, who under extreme duress admits that the cart they seek is nearby.

  1. Where did this imp come from?
  2. Where’s the cart?
  3. Who whacked Levi?
  4. What is Vinny going to tell his cousin Chad about the cargo he lost?

Tune in next time and find out!

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June 12, 2015
In search of the perfect Orchid....

20150612
Andrew F. (GM)
Ben B. (Hubert The Wizard)
Jacob L. (Ievos The Ranger, w/ Wyn The Dire Wolf)
Star S. (Polly The Druid)

Characters:
Hubert:

  • 100+ years old, academic from main land.
  • On sabbatical to study necromantic ritual he found in library, just because it is there to study.
  • Is helping with a ritual to treat saws and equipment to better process graybark timber.
  • Has been tasted by a Dire Bat in the Graybark Forest. Does the bat want more?
  • Has befriended a pet Death Mole (below), which has bonded particularly with his left hand.
  • What is this significance?
  • Has learned that his unseen servants are unique, and that the death mole can consume them. Are these the spirits of former mages, bound in death to serve the living?

Polly:

  • born an elf, but identifies as a parrot.
  • willingly serves as Hubert’s ‘familiar’ – Hubert hasn’t quite noticed even though he has seen * * Polly in various forms, he hasn’t noticed the transition.
    can revert to parrot or elf form upon exhaustion of hold, or switch between the two at will.
  • is looking for druid friend Esmerelda, who identifies as a monkey and captured by wizards of Hubert’s university for use as a lab animal.
  • Knows (or suspects?) that the wizard order is Up To Something in the Graybark Forest.
  • Believes in preserving balance to nature and leaving no footprints.
  • How will she react to necromantic rituals and death moles if that becomes an issue with Hubert?

Ievos & Wyn:

  • Carries a fine elven bow, in family for generations.
  • Fought a female Dire Wolf in Graybark, and is well known for surviving. Took its eye… did it survive?
  • Rides Wyn, Dire Wolf, into battle.
  • Respects nature, but brooks no fools; will punish predators for thinking him prey.
  • Concerned that the Death Moles in particular are a foreboding omen, and convinced that Wyn senses something too.
  • Has three baby dire bats, rescued from nest; they have bonded with Wyn.

Places:
Graybark Forest – towering trees with iron-like wood. Home to many varieties of dire creatures (including Dire variants) that stalk the wood. Rumor is these are the gods’ own protectors of the sacred wood.

Indigo Jungle – far away, home to another kind of elf. Language there is a strange dialect to elves near Graybark.

Flora:
Elondra’s Orchids grow in the Graybark Forest, in places where death gathers outside the light of the sun. In this case, at the bottom of a cliff, beneath the barrow of an assassin vine. These sapphire blue orchids are run through with deep violet marbling, and are named after Elondra.

  1. How are the Orchids used in necromantic rituals?
  2. Why do they smell of ozone when used in magical ritual?

Fauna:
Dire Bats swarm in small groups, seeking easy prey. Tend to gather small trinkets. One has tasted Hubert and lived.

Assassin Vines attack the unwary traveller. Highly susceptible to fire.

Death Moles have no signs of life, except that they wiggle and run around, can be quite playful, and bond quickly to individuals. Curiously, they seem to feed off of spiritual energies.

  1. How are these moles tied to spirits/death?
  2. Are they dangerous?
  3. How can they be used?

People:
Tiny, a bandit leader, camped a few miles outside of the Village of Graybark.
Instinct: (redacted – time will tell)
Knack: (redacted – time will tell)

  1. (redacted – time will tell)
  2. (redacted – time will tell)

Ulfred, a princess in disguise. She is in hiding among the bandits. She is the daughter of Seawich royalty. her mother was a student of Hubert, and they had a chance encounter in the Graybark Forest, to their mutual surprise.
Instinct: (redacted – time will tell)
Knack: stunning looks

  1. What does Ulfred seek to devour?
  2. Is Seawich the human capital across the sea?
  3. Is Ironcurl a colony of Seawich still, or an independent trade partner?

Deities:
Elondra, She-Who-Walks-the-Cold-Halls; She-Who-Welcomes-Us-Home. An elven deity associated with death. A grim reaper aspect, she guides the lost souls to rest.

Items of interest:
Graybark Compass, a small handheld compass that seems to point toward the nearest elder Graybark trees. Looted from Tiny.

  1. What is special about “elder” trees?
  2. How does the compass distinguish them?
  3. What is the compass’ range?
  4. What use was it to the bandits?
  5. Does Tiny want it back?
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June 20, 2015
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Stoned Lumberjacks and a Hidden God
June 29 2015

Adventurers Involved:
Yong Lin
Ievos
Muffle, The Thief
Alex the Bard

The adventurers were sitting in the Fool and Purse one afternoon listening to Alex’ performance. It was interrupted by Hobbes, the Mill master, coming into the tavern. He walked up and negotiated a deal with the group to head out and solve what was turning his workers into stone.

The group found 3 halflings stoned with their cutting equipment. Alex, with his knowledge of beasts, determined that no beast did this. Their study of the halflings was broken up by an ambush by a group of Diretooth Tigers. The group fought off three of the tigers and the last one ran but was soon found by the group. It told them that it had worried the “Dread Ones” had come back to the forest and told them where they were. The group went with the tiger and it began leading them to the location of these. On the way, the group found two more stoned lumberjacks, these were studied and it was determined that the enchantment or sorcery came from a bracelet and a necklace with trinkets dedicated to Althariel.

Heading further into the forest, the group found the Elder’s Hut and saw the elder there directing the Shoggoth around the fire. Ievos called out for the elder to stop his works, but the old man just laughed and told them they would have to kill his pet first. The Shoggoth threw itself into combat with the group and after a hard fought battle, they managed to beat the beast and convince the elder to reverse his spell. Muffle the halfling quickly slew the old man, but the group still had the old man’s magical artifacts (a staff and a book). This caused a disagreement and almost a deadly fight, but they were burnt before the group headed back to Greybark.

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Adventures in Greybark

Characters:
Sal the Bard is a quick witted poetic and androgynous minstrel who travels the land in search of adventurers worthy of song and praise.
- Recently given an ancient book filled with an unknown language and pictures of (long dead?) people. One of whom bears a striking resemblance to Wheston Karver.
- The book was given to Sal by Mistress Pontificance of The Knotty Bloomers who asked them to keep the book safe.
Wheston the Barbarian a brooding man who raised himself in the wild.
- Karvers are originally from this side of the world – mountains down south.
- Wheston left the eastern lands to return to the land of his ancestors because the east was becoming too “civilized”.

After following a parrot into the woods Sal and Wheston flee from dire sabretooth cats return to Greybark in the evening only to find the streets strangely quiet. They go to the Fool and Purse for some dinner and find that it too is all but empty.

They learn that there were some strange people in the bar asking about something they had lost. They ask around and find that it was a book. They suspect that it was Sal’s book. The strange people said that if the book was found it should be returned to them at the stables near the outskirts of town.

Sal and Wheston leave the bar to investigate only to be accosted by these strange cloaked people. Sal remembers a secret headquarters of a Greybark bootlegging operation in a nearby alley. They escape to the (relative) safety of the bootleggers. They convince the bootleggers to hold on to the book for safekeeping, no questions asked. The Wizard bootlegger gives them some invisibility potions to escape, but Sal can’t help but try to steal the book back before leaving. They’re caught because the Wizard can see through his own enchantment. There is a tussle, the door to the den is opened to let the cloaked men in, Wheston is nearly fatally stabbed in the gut, a huge fire is started, and Sal and Wheston escape into the sewers.

They drag themselves out of the putrid tunnels, still alive, and disappear into the night hoping to fin out more about why they were attacked.

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June 28, 2015

20150628
Andrew (GM)
Ben (Hubert The Wizard)
Jacob (Ievos The Ranger, w/ Wyn The Dire Wolf)
Michael (Knuckle The Fighter)
Star (Polly The Druid)
Victoria (Cerena’i The Wizard)

Down Time:
Ceraen’i Shadowmoor:
Cerane’i asked around Graybark Village to find any clues on her dead husband’s lost treasure. She learned that the family consigliere was seen heading out of town with a wagon right before the family was killed, and not using the road.

Hubert:
Hubert really wants to raise the dead. No real purpose – just wants to see if it can be done. His research has led him to seek out the heartwood of an ancient Graybark. As luck would have it, Ievos has a magic compass that could lead him right there.

Ievos & Wyn:
Ievos sought to nurture and tame his captive dire batlings. The blood he had stored to feed them must have turned at some point, and Drogon took ill. He let Hubert know of Drogon’s illness, and Hubert led him to the Wizard’s library, where they discovered that ancient Graybark sap might have curative powers.

Knuckle:
Knuckle spent his time tracking down a Diretooth Cat. He wanted to punch it.

Polly:
Polly spied upon the bandit camp to learn more about Ulfred, the Princess-in-hiding. She observed Ulfred slip out of camp and head into the graybarks. Once in privacy, Ulfred chased down a deer and ate it. Polly believes she consumed the deer’s spirit, explaining

More to come….

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July 1, 2015 - Punch Drunk

Cast:

Brinton The Cleric
Ignus The Immolator
Knuckle The Fighter
Taeros The Druid

Established facts:
NPC Kibilnarg the dwarven forgemaster
Place – The Tranquil Glade
Bestiary – Hill Giants, Spectre, Spirit Ravens

After a hard night drinking, the party wandered out into the Greybark Forest in the middle of the night. They had all wagered that Knuckle could punch an undead elf, and stood to earn 50 coin a piece.

Taeros took the lead, with spirit ravens leading him to meet The Mother of Graves, who would surely know of an undead elf. On the way, the group was surprised by a crew of drunken hill giants intent on eating them.

After ferocious combat, Brinton found himself broken and dying, and called upon his divine powers. His attempts at healing himself were mediocre, and attracted a horde of Dire Bats, which saw him as an easy meal and set to him.

Taeros transformed into a dire Tundra wolf, and called upon the Dire Wolves of the nearby forest to come to their aide. Their howling set the bats on edge, and Ignus laid into them with flaming death. They fled, leaving Brinton on the verge of death; but not before one snagged Knuckle and took him off for a private meal.

Knuckle was carried a short way before punching his way to freedom, and being dropped among the responding wolves. When his diplomacy failed, Taeros was able to smooth things over, and offered the wolves the hill giatns’ remains.

While Brinton confucted last rites on the giants, Taeros saw the spirit of Elondra in his Grave Shield, and upon realizing she was about, resumed his corvid form and opened himself to the secrets of the spirits. He spoke with Elondra, and upon realizing this Brinton called out to her (establishing that she is indeed The Mother of Graves).

Elondra agreed to guide them to a nearby restless elf, that they may bring him peace. Knuckle bristled at doing the work of the gods, but had punching on his mind.

The group arrived at the Tranquil Glade, and discovered it haunted by the spectre of an elven archer. As they approached, the very terrain rose against them. Knuckle and Taeros were able to rush across and destroy him, while Brinton held him at bay with the power of The Mother of Graves. This power also provoked three zombies, an elven woman and two elven adolescents, who had been zombies some several years. Ignus brought the hell fires down on the glade, and held them at bay while Brinton entered the cabin.

While Knuckle and Taeros turned their backs on the destruction of the remains of the helpless, Brinton dispatched them with cold, mercenary mercy before re-interring them in the graves from which they had risen. Ignus fed the glade to his flames.

Brinton tool one more moment with the remains of the spectre, in an attempt to learn how he had arisen. He learned the man and his family loved their little glade, until a dread disease took his wife and children. In his despair, he took his own life. He was surprised to rise once more, and through his grief and shock, heard the scratching from the graves of his beloved ones. He freed them from the earth, to find them mindless, and ravenous.

He locked them in the cabin, and waited. And waited. And hated….

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Dead Dwarves Tell No Tales

The adventurers Bori the dwarf, Dixie the pixie, Yong Lin the barbarian, and Ievos the ranger left Greybark in search of a helmet of great power.

They were hired by the retired orc general Akrash to find her helmet in the tomb of a long dead Dwarf general, Dain. Ievos was promised information about the location of a magical bow that he had dreamt of.

The party travelled to the Dwarven Lowlands where the Dwarven dead are buried in great underground tombs in the rolling hills.

They encountered a small party of Dwarves, led by Thimil, the current general of the dwarf army who was there to pay homage to general Dain. He took exception to the idea of grave robbing, (especially by Bori who is an hourcast in this land) but his party was quickly disabled by the adventurers and he was led into the tomb with them.

Inside the tomb they found signs of desecration by orcs. Dixie picked up some strategically placed Orkenstones which unleashed a magical trap designed to reanimate the bones of the long dead dwarves.

A long, dangerous battle ensued with the skeletal dwarves, but the party was triumphant when Dixie returned the Orkenstones to their original position and spoke the words: Pauzul, Pafund, Kalkan, Shakutarbik, Dru, Mat over each one respectively.

They made their way to the main burial chamber where Dain was buried only to find the Orc responsible. She appeared to be a shaman bent on taking the helmet for her own use. The party quickly dispatched the unprepared, inept shaman and strode triumphantly back to Greybark.

Before they left, Dixie grabbed the Orkenstones, and quickly escaped before re-sealing the tomb.

General Thimil gave Bori a tablet inscribed with an invitation to have his exile be appealed.

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Still on the Hunt

I’ve come to Greybark to find my lost ring, but I still have yet to find out who currently holds it or where it was last seen. At this point I have put the ring in the side of my mind and decided to focus on other endeavors instead. For instance, I talked to the local smithy about changing the design of my Crossed Pike into such a way that when thrown it would use its momentum to shift its direction back to me.

That was when he told me about what kind of material he would need and it just so happened that the staff Ievos had to search for was the same material that I needed so I decided to travel with him to locate this particular staff.

As luck would have it, on the way to its supposed location, we stumbled onto a ravine we had to cross. If that wasn’t enough, a threat of a flood loomed over us and we had to act quickly lest we lose our lives. Thankfully with a keen eye from Cent, I pulled out some of the root embankments on the walls to create a sort of net that would protect us from the rushing flood.

It was a rough time, but we managed to save ourselves from the flood, but we weren’t alone. A predator from a foreign land swam through the river and devoured an unfortunate fauna that lost its life in the flood. Ievos wished to speak with it to let us pass, but I saw it as an opportunity to complete my rite of passage into becoming an proper hunter.

The battle was tough, but I managed to mount the massive python and take it down with a few helpful blows from my allies. Turns out that the staff we were looking for had been devoured by this snake, amongst some other things such as a set of ancient Dwarven jewels that had runes inscribed on it and some kind of mace that Ed wanted to show the smithy. Perhaps it has some importance to Dwarves?

Since these jewels are ancient and have been inside that snake for who knows how long, I think I could get a higher profit by returning them where they belong rather than to the local market.

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